Creating photorealistic stimuli with Blender

My research on the ways that consumers respond to advertising and product packaging is based on empirical studies that use visual stimuli. Generally speaking, the more photorealistic the stimuli are, the better. In addition to Photoshop, I’ve started creating my stimuli using Blender. The results are much more photorealistic than I can accomplish with Photoshop. I mean, Photoshop is a powerful tool, but Blender is absolutely amazing!

As an example, I have made primitive product packages that can be stretched and adjusted in Blender. They are ready for new labels that are created in Photoshop. These models may be helpful to other people, so I will post some of them below.

(1) This image was created by applying this blank label to this 3D model I made in Blender.